![Shocked :shock:](./images/smilies/icon_eek.gif)
Site at http://corrodinggames.com
The game uses Irrlicht, Newton Game Dynamics, irrKlang, and RakNet.
-Running under windows and linux. (mac port possible at a later date)
-Physics, and ragdolls
![Smile :)](./images/smilies/icon_smile.gif)
-VBOs, hardware skinning.
-Maps and objects loaded from xml files as needed.
-Uses bitplanes grass node and Klasker's Procedural Trees, with VBOs.
-AI: A* pathfinding, can navigate paths while shooting it different different directions (eg, sidesteps)
-Network play is working on lan last I checked, missing features but.
Short clip:
http://au.youtube.com/watch?v=Zo8vG6q7WGE
![Image](http://img137.imageshack.us/img137/8864/outdoor7rm4.jpg)