setting up the SDL

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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

thanks for the help

Post by 3DModelerMan »

Okay, it will compile when I include it now it was the argc/argv thing, I guess I should have checked the faq on SDL.org, I'll continue testing but I'll keep this thread open just in case.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

ummmm

Post by 3DModelerMan »

If I use SDL delay from the SDL timer, is there any way to get Irrlicht to wait to?.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
rogerborg
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Post by rogerborg »

SDL_delay() is a blocking call. It won't return until (at least) the specified duration expires.

You generally don't want to do this, at least in a single threaded app.
Please upload candidate patches to the tracker.
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