Okay, I have searched and searched, but I have'nt found a good physics wrapper, with good docs, tumle just does'nt want to work, I don't care wich physics engine it's a wrapper for, as long as it does'nt cost any money to use in an indie project that I will sell.
Thanks .
P.S
I use code::blocks with the GNU GCC compiler.
Physics wrappers for different engines
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Physics wrappers for different engines
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
umm
I did'nt think that Irrnewt worked with irrlicht1.4.1 though.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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- Posts: 153
- Joined: Mon Mar 03, 2008 8:42 am
- Location: Suceava - Romania
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you just have to fix all the borken code its mostly warnings in the header includes and like 6 errors in the code. just some api changes.I did'nt think that Irrnewt worked with irrlicht1.4.1 though.
Confined is a 3D Action RPG Game in development. http://confined.coderzilla.net
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29130
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=29130
you can try the PAL physics engine wrapper, it uses a number of different physics engines:
http://pal.sf.net/ it has a tutorial for integrating it with irrlicht.[/url]
http://pal.sf.net/ it has a tutorial for integrating it with irrlicht.[/url]