Hi,
I have been searching around the forums and API documentation with little luck in finding what I am looking for. I want to load a 2d image into the 3d environment, like the Billboard class. The exception being that I don't want the image to face the camera.
I will be using this to dynamically load different CD covers onto CD cases in a 3d environment.
Any thoughts on how to accomplish this would be much appreciated. I'm happy to research more - just need a bit of direction.
Thanks!
2D Image in 3D Space
How about just using planes and applying texture on their surface?
Aung Sithu
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*** Check out my latest book, Beginner's guide to Irrlicht 3D engine: http://bit.ly/rSnm4O
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Sounds like you're trying to duplicate CoverFlow.
It also sounds like you want a textured quad. The code would be remarkably simlar to that found in the sample scene node in the 03.CustomSceneNode example. You don't really need to copy the scene node specific stuff if you don't want a scene node, but using it will likely make things simpler for you.
Travis
It also sounds like you want a textured quad. The code would be remarkably simlar to that found in the sample scene node in the 03.CustomSceneNode example. You don't really need to copy the scene node specific stuff if you don't want a scene node, but using it will likely make things simpler for you.
Travis