i noticed that in OpenGL (only) when i put my model's material type as EMT_TRANSPARENT_ALPHA_CHANNEL_REF it will have no effect on lighting. If I switch it back to EMT_SOLID it will become fine again. but
1. my models has transparent textures
2. ubuntu has no directx
it suppose to be like this (render in dx)
but in opengl it looks like this:
lighting disabled with EMT_TRANSPARENT_ALPHA_CHANNEL_REF
lighting disabled with EMT_TRANSPARENT_ALPHA_CHANNEL_REF
My company: http://www.kloena.com
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My blog: http://www.zhieng.com
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just _REF. but when i chose EMT_TRANSPARENT_ALPHA_CHANNEL i got this:
p/s. i increased the brightness of the whole image to let you see clearer
yellow: my ice gone!
red: some kind of artifacts?
i'm using the latest svn and under ubuntu
p/s. i increased the brightness of the whole image to let you see clearer
yellow: my ice gone!
red: some kind of artifacts?
i'm using the latest svn and under ubuntu
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info