What FPS is good for Irrlicht: 24, 30 or 60?
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As mentioned - 25 fps (i think its actually 24.5, who cares....) is the tops the human eye technically sees. I hear the question of what's the optimal FPS quite alot - surely it's the highest you can achieve (as I keep answering lol), but it's not worth stressing about it if your hitting over 25 on your target platforms anyway. Another consideration is what your developnig for - mobile games (which I work on) rarely excede 20 fps on current hardware but since the display is relatively small, it looks alot smoother than on larger displays - 15fps seems very smooth on mobile size displays. Alot of people tend to gasp at this... here's a little secret... fps counts are usually knocked up a little to keep producers happy
All those numbers are obviously approximations - just incase anyone was feeling the need to pipe at me
All those numbers are obviously approximations - just incase anyone was feeling the need to pipe at me
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Mmm, "refresh" is really an analogue CRT-era term. Digital displays' refresh rate is the rate at which the display polls for and processes entire screens of video output. However, there's no guarantee guarantee that a display that's reporting a "sync" rate of 60FPS can actually update its entire screen cleanly in one operation at that rate, so you may see tearing even if you've got vsync turned on.JP wrote:let's not forget the refresh rate of the display. On PCs it's mostly, if not always 60 fps so you won't actually see anything higher than that. On mobile displays it's probably even less so maybe that's why 15-20 seems ok, or just the size!
LCDs also add new problem, that of a delay due to processing the signal.
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Fun stuff too about the eye. It isn't a regular tempo. What I mean is while you'll have an average of such image per second seen by the eye, the eye can see 2 of those closer by than 2 others. Also, not the whole image is taken at once by the eye, some zone updates more than other. All in all, it means that to trick a human eye, not only must you accurately emulate a lot of stuff the brain expects, but also must you do it at quite good speed unless you want the illusion to be perceivable. Doesn't mean you can't enjoy a "realistic" movie with a low framerate (Charlie Chaplin ) ^^