Crystal space XML's for irrlicht?.

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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Crystal space XML's for irrlicht?.

Post by 3DModelerMan »

Does anyone have a crystal space XML loader for Irrlicht that I could use?. I want to use PNP terrain creator because it has tree placement stuff that's really usefull, but I can't load crystal space XML's in Irrlicht.
Or maybe just a .irr exporter for PNP?.
Thanks :D .
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
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Post by JP »

Isn't crystal space open source too? If so then you can just adapt their loader to your project.

If all you want is tree placement surely you can use IrrEdit to place all your objects...?
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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

mmm

Post by 3DModelerMan »

f all you want is tree placement surely you can use IrrEdit to place all your objects...?
It would seem that way, but I've got so many that I need it would take years, PNP has the forest generater so I could just do youch up there and I would be done. I don't know how to wright loaders though.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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