Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Mel
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Post by Mel »

Well, i was relcutant to release any kind of material, but at the end, i did it... take a peek. It is Win32 only sorry....

http://rapidshare.com/files/157699483/upkdemo1.exe.html

It is in Spanish, i'm from Spain. It bascially says that it is an alpha test, and that it only has a few stuff in. Nothing too impressive.

Movements are with WASD keys
Main screen is F1
Play Screen is F2
other screen is F3
Screenshot is F9

It has a mesh with the character and another mesh with the level itself. the textures, an IRR file of test, and little else :) Hope you like it.

It also shows a little play with the textures, and my skills using photoshop. That main character you might see is an invention of mine, and the picture is mine too, although it is inspired in Xenosaga's Kosmos.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Eigen
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Post by Eigen »

I tried it out. Although I like the graphics, I really dislike the character controls. I've never been a big fan with such controls TBH. I think it would work better with a standard 3rd person camera. I know this is very early stage of development and things will improve, so you can ignore my post :D
Overall, nicely done.
JP
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Post by JP »

got bored on the loading (?) screen with no sign of progress :lol:

i'd say you should start up a new thread to discuss your project rather than going offtopic here ;)
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Eigen
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Post by Eigen »

To bring this topic back on .. ehm .. topic.

(click on thumbnails for full-size images)

A tunnel.
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Still tunnel ..
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Looking down
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Plasma gun at its glory
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Just for funsies
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Last edited by Eigen on Wed Oct 29, 2008 4:13 pm, edited 1 time in total.
dlangdev
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Post by dlangdev »

looks like shaders are in full-force in those screenshots?

they look smashingly beautiful over here.
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Eigen
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Post by Eigen »

Thanks, but there are no shaders currently :D
I'm glad you like it, but graphically it's really simple. I'm hoping to get some real results once I have a real artist to work with.
Virion
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Post by Virion »

@Eigen: nice graphic. by the way is the last image showing in-game ads?
Eigen
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Post by Eigen »

:D:D No! I made up that advertisement for fun. Seemed appropriate for a war game. There are other similar posters and signs up all over the level.

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SwitchCase
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Post by SwitchCase »

Haha :lol:

I like that one Eigen!
Virion
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Post by Virion »

LOL cool. :lol: i can imagine players standing infront the sign and laugh out loud during a serious battle.
Mel
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Post by Mel »

Eigen wrote:I tried it out. Although I like the graphics, I really dislike the character controls. I've never been a big fan with such controls TBH. I think it would work better with a standard 3rd person camera. I know this is very early stage of development and things will improve, so you can ignore my post :D
Overall, nicely done.
(A little of Off topic more, and that is all!) Thanks for your comments!, but the camera will stay like that :) In fact that kind of control is more suitable for a controller rather than a keyboard though. but standard 3rd view cameras are, IMO quite boring because you always see the same view of the character when playing, it is true you may rotate the view around them, but only to admire features that most of the time are hidden or ignored because of the action of the game, I see that Devil may Cry cameras have the feature that the character is not awlays giving his back to the camera, and tries to get the best view of the action when you play, when it comes to graphics too, the view is much more complete, and can be even more impressive than other style of games because you focus more on the "scene" than the "stage" so i rather them.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
dlangdev
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Post by dlangdev »

Image below show trees having branches and leaves made of transparency (TRANS_ALPHACH). The trunk is simply a solid (EMT_SOLID) material.

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JP
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Post by JP »

Fairly minging trees there... i reckon they could be improved a bit on the modelling side by not making the leaves so.. uniform i guess..
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dlangdev
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Post by dlangdev »

I did finally learn how to model and texture trees a while ago. The tutorial from Andy Zibits did a pretty good job describing the details.

http://www.andyzibits.com/tut_low_poly_trees.html

I'll keep on studying tree, bush modeling and other vegetation. Probably take pictures of fall leaves and play with those as well.

Another interesting model to study is shown here....

http://www.andyzibits.com/hanging_lamp.html
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ultramedia
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Post by ultramedia »

hey dlangdev,

Looks good. If you make the background colour of your leaves texture a green color similar to the leaves themselves (yes even though the transparancy masks it out) it'll reduce that awkward halo effect around the transparent edges.
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