Does anyone have any recommendations for an open source physics engine that might easily be integrated into an Irrlicht project?
Please forgive me if Irrlicht already has this as a feature and I just missed it.)
Thanks.
Physics Engine Integration?
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- Location: Paris, France
Hi,
mhhh... well...
Irrlicht integrate the notion of gravity for collision.
If you think about ODE, i've already drop an eye on it, but there is still a problem : for a real physical world with events, gravity, collision, it's better to use the BSP map, althought, ODE doesn't support BSP format, and if you want to have a world in ODE you must use plane, box, etc ... not really simple for a complex level.
When ODE will support BSP level, then i'll try to integrate ODE into Irrlicht.
Bye.
mhhh... well...
Irrlicht integrate the notion of gravity for collision.
If you think about ODE, i've already drop an eye on it, but there is still a problem : for a real physical world with events, gravity, collision, it's better to use the BSP map, althought, ODE doesn't support BSP format, and if you want to have a world in ODE you must use plane, box, etc ... not really simple for a complex level.
When ODE will support BSP level, then i'll try to integrate ODE into Irrlicht.
Bye.
I have a running post started to post links and info about other helper API's and such.
There are two Physics ones listed.
http://irrlicht.sourceforge.net/phpBB2/ ... c.php?t=97
There are two Physics ones listed.
http://irrlicht.sourceforge.net/phpBB2/ ... c.php?t=97
Crud, how do I do this again?
ODE supports TriMesh
You aren't limited to Box, Sphere, etc... With ode, it now supports TriMesh It looks like it is in its early stages, but it does work.
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- Posts: 64
- Joined: Mon Sep 08, 2003 8:21 am
- Location: Paris, France