A feature request

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
3DModelerMan
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no

Post by 3DModelerMan »

No :lol: I mean what did you use to access them.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
rogerborg
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Re: no

Post by rogerborg »

3DModelerMan wrote:No :lol: I mean what did you use to access them.
My fingers. I shudder to think what you're using.
Please upload candidate patches to the tracker.
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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

okay

Post by 3DModelerMan »

Argghhhhh!!! :lol: , I mean input device, how does your program know when you press a button, I know you explained the polling for events, I was just curious to know how you get the input.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
rogerborg
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Post by rogerborg »

mmsystem/winmm, e.g. joyGetPosEx() et al. The mm lib doesn't provide all the functionality of DirectInput, but we can use it on all Windows builds without becoming dependent on DirectX.
Please upload candidate patches to the tracker.
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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

oh

Post by 3DModelerMan »

Oh good job so far.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
rogerborg
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Posts: 3590
Joined: Mon Oct 09, 2006 9:36 am
Location: Scotland - gonnae no slag aff mah Engleesh
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Post by rogerborg »

Commited to the trunk in SVN 1687. Support for Windows and Linux, but not MacOS (anyone want to do it?)

.dsp/.vcproj/.dev files updated.

Testing would be very welcome, as would suggestions for a definitive way to identify POV inputs on Linux - POV hat(s) get read as 2 axes, with no apparent way to identify that they're POV.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
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