I tried loading a .bsp file that was created in GTKRadiant and it just refused to open it. it did not give any error or anything. the work area was totally blank, though it showed in the scene graph. any idea whats going on??
try any of these 2
1. set the working directory where the maps and texture folder is
2. put the maps/texture folder where irredit.exe is. they all should be in the same level
Thanks a lot 'Jontan6'.....i tried both n now it loads perfectly fine.....
i have 1 more question.... will exporting the level to .irrmesh or .irr have any benefit in my game.......coz ive been having a memory issue from a long time n i think using the native format might help...any info on that??
What I understand is .irr file is just an xml file of your meshes.
So, I think loading .irr file will make no benefits in memory issue as it's loading all the meshes you specified in .irr file.
gamerdez wrote:Thanks a lot 'Jontan6'.....i tried both n now it loads perfectly fine.....
i have 1 more question.... will exporting the level to .irrmesh or .irr have any benefit in my game.......coz ive been having a memory issue from a long time n i think using the native format might help...any info on that??
hi, .irr is just like a project file. it just point to your quake map, so the quake map still must be there and it will still be opened by irrlicht
i am not sure if .irrmesh will help you either. but my guess is it will not help you. you will still end up in the same number of triangles in internal representation of irrlicht in memory. and .irrmesh is huge, so load time will be very slow