IrrEdit is not loading .bsp files...

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gamerdez
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Joined: Mon Nov 10, 2008 8:29 am

IrrEdit is not loading .bsp files...

Post by gamerdez »

Hi,

I tried loading a .bsp file that was created in GTKRadiant and it just refused to open it. it did not give any error or anything. the work area was totally blank, though it showed in the scene graph. any idea whats going on??
jontan6
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Joined: Fri Jun 13, 2008 5:29 pm

Post by jontan6 »

try any of these 2
1. set the working directory where the maps and texture folder is
2. put the maps/texture folder where irredit.exe is. they all should be in the same level
JP
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Post by JP »

No errors or warnings in the console output? (bottom left of irredit)

Does it load in Irrlicht at all?

Could be that the bsp is formatted badly and irrlicht can't get the necessary information out of it so it 'loads' ok but then has nothing to render.
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gamerdez
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Post by gamerdez »

the bsp works fine when i run the game.... but it aint opening in IRREdit.....no errors whatsoever....
Dark_Kilauea
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Post by Dark_Kilauea »

IrrEdit is incapable of loading Quake 3 levels correctly, but native irrlicht can.

I'm not sure why, but my levels have the same issue in IrrEdit, but not in irrlicht.
rogerborg wrote:Every time someone learns to use a debugger, an angel gets their wings.
gamerdez
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Post by gamerdez »

Thanks a lot 'Jontan6'.....i tried both n now it loads perfectly fine.....

i have 1 more question.... will exporting the level to .irrmesh or .irr have any benefit in my game.......coz ive been having a memory issue from a long time n i think using the native format might help...any info on that??
aungsithu
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Post by aungsithu »

What I understand is .irr file is just an xml file of your meshes.
So, I think loading .irr file will make no benefits in memory issue as it's loading all the meshes you specified in .irr file.
Aung Sithu
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jontan6
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Post by jontan6 »

gamerdez wrote:Thanks a lot 'Jontan6'.....i tried both n now it loads perfectly fine.....

i have 1 more question.... will exporting the level to .irrmesh or .irr have any benefit in my game.......coz ive been having a memory issue from a long time n i think using the native format might help...any info on that??
hi, .irr is just like a project file. it just point to your quake map, so the quake map still must be there and it will still be opened by irrlicht

i am not sure if .irrmesh will help you either. but my guess is it will not help you. you will still end up in the same number of triangles in internal representation of irrlicht in memory. and .irrmesh is huge, so load time will be very slow
jontan6
Posts: 278
Joined: Fri Jun 13, 2008 5:29 pm

Post by jontan6 »

Dark_Kilauea wrote:IrrEdit is incapable of loading Quake 3 levels correctly, but native irrlicht can.

I'm not sure why, but my levels have the same issue in IrrEdit, but not in irrlicht.
irredit is just using irrlicht also, so the behavior should be same to both. just some config peculiarities :)
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