Hi,
I have been trying to deal with the tranparency of node,
here is the little code
<code>
SMaterial mt;
mt.MaterialType=EMT_TRANSPARENT_VERTEX_ALPHA;
mt.MaterialTypeParam=0.01f;
driver->setMaterial(mt);
ITexture* arena_texture=driver->getTexture("../../media/btexture.jpg");
IAnimatedMesh* arena_mesh= smgr->addHillPlaneMesh("arena_mesh", dimension2d<f32>(330,170), dimension2d<u32>(1,1));
ISceneNode* arena_node=smgr->addMeshSceneNode(arena_mesh);
arena_node->setMaterialFlag(EMF_LIGHTING, false);
arena_node->setPosition(vector3df(-90,0,0));
arena_node->setMaterialTexture(0, arena_texture);
</code>
How to set that material on arena_node ?