Hello all. I have a simple character rigged with animations in blender.
I was wondering how to export an animated mesh with or without rigging. I'd rather have rigging tools to use, but I've looked at the tutorial and it seems odd that i can get a .obj to load with texture, but no animation, and i cant figure out how to get .mds exported for Irrlicht either. I even tried the ms3d txt but no luck.
any help on setting up exports in blender for use in irricht would be appreciated, keeping in mind I'm wanting use blender for basic content
creation.
How do I get model formats to work?
I'm just learning to use Blender (spend most of the weekend reading the manuals and doing simple tutorials) and haven't tried exporting animations yet, but I guess the best format to use for that is the .x format. The .obj format is only for static meshes, it does not save animation data.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
-
- Posts: 170
- Joined: Sun Jul 01, 2007 11:41 pm
- Location: Manchester, UK
gogo wrote:It can be said silly to use a model maded by blender as exported data. For it is not only hard to use itself but its exported data are almost impossible to load on every engine.
So I guess it better to buy 3Dmax or Maya than to continue Blender. Give up Blener and Milkshape as for irrlicht.
I advice you ignore this completely.
Thx everyone for the replys.
I got the md2 format to display a custom mesh in Irrlicht even with a small 'hand wave'animation and uv mapped with texture.
Now I've figured out how to use blender to export md2 files i am having trouble with the quake 3 maps not wanting to load. I almost certain its a
compiler configuration issue, but I don't know how to get the comiler to link a quake 3 map into blender. Whats more is Blender exports quake 3 maps with a .map extension, which seems odd. I'm not sure if it will export correctly as the md2 format did.
I have milkshape, but its interface is so strange and unintuitive, I'll probably never be able to get into it like blender.
I got the md2 format to display a custom mesh in Irrlicht even with a small 'hand wave'animation and uv mapped with texture.
Now I've figured out how to use blender to export md2 files i am having trouble with the quake 3 maps not wanting to load. I almost certain its a
compiler configuration issue, but I don't know how to get the comiler to link a quake 3 map into blender. Whats more is Blender exports quake 3 maps with a .map extension, which seems odd. I'm not sure if it will export correctly as the md2 format did.
I have milkshape, but its interface is so strange and unintuitive, I'll probably never be able to get into it like blender.