Crazy Eds Gui
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Crazy Eds Gui
This gui is really nice and maybe anyone could port it to irrlicht? Cause I wasnt able to compile the CVS version and generally i am not skilled enough.
http://crayzedsgui.sourceforge.net
http://crayzedsgui.sourceforge.net
http://www.javazing.com
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
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Hello there
It is true that currently I, personally, am very busy with writing the GUI system itself. However, to get the system running under different APIs and/or engines only requires that two concrete sub-classes be written; a Renderer class and a Texture class - everything else is 100% portable between APIs and engines. You also need to pump raw inputs into the system, but this is true no matter which API or engine is used.
If anybody were to produce such a combo for irrlicht then I'd certainly consider adding this to the available renderers - currently I have Direct3D8.1 (needs updating) and Ogre, with OpenGL and DevLib planned for the near to mid future.
CE.
It is true that currently I, personally, am very busy with writing the GUI system itself. However, to get the system running under different APIs and/or engines only requires that two concrete sub-classes be written; a Renderer class and a Texture class - everything else is 100% portable between APIs and engines. You also need to pump raw inputs into the system, but this is true no matter which API or engine is used.
If anybody were to produce such a combo for irrlicht then I'd certainly consider adding this to the available renderers - currently I have Direct3D8.1 (needs updating) and Ogre, with OpenGL and DevLib planned for the near to mid future.
CE.
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- Posts: 162
- Joined: Wed Nov 26, 2003 5:24 pm
- Location: Europe
see? there is a chance!
I will port it to irrlicht as soon as CrazyEddie releases the thing. I have just graduated and used irrlicht in my final work (sales force automation system, ado, ms access and stuff) for 2d and 3d interface and it does the job but I like CrazyEd's Gui - it has a solid, professional, "ambient" look.
I will port it to irrlicht as soon as CrazyEddie releases the thing. I have just graduated and used irrlicht in my final work (sales force automation system, ado, ms access and stuff) for 2d and 3d interface and it does the job but I like CrazyEd's Gui - it has a solid, professional, "ambient" look.
http://www.javazing.com
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
Tyn:
I disagree, while it would be certainly very cool to implement the features in irrlicht, this would be a lot of booring coding. CE is going to build many more features in his GUI in the future and we would have to keep up translating everything. Not a good idea.
The nice litle interface CEGui has for the rendering part is a good thing, we don't even have to build it into irrlicht. A perfect TPIM.
Besides that some healthy competition is always a good thing.
Tom
I disagree, while it would be certainly very cool to implement the features in irrlicht, this would be a lot of booring coding. CE is going to build many more features in his GUI in the future and we would have to keep up translating everything. Not a good idea.
The nice litle interface CEGui has for the rendering part is a good thing, we don't even have to build it into irrlicht. A perfect TPIM.
Besides that some healthy competition is always a good thing.
Tom
Check out this gui, looks really good!
http://www.fscnation.com/users/glo/
http://www.fscnation.com/users/glo/
Hi
I have finished an IrrlichtRenderer. You can download it at http://www.webtracker.ch/jahia/album/th ... rlicht.zip.
There are two projects 'irrrender' ( the renderer) and 'irrtest' a test app (mostly a copy of the demo4 for ogre
To use the renderer irrlicht must be tweeked a little bit. Take a look at IrrichtRendererDef.h in the renderer sources for some hints what needs to be done.
To compile just place the zip in the cegui_mk2 root folder, unpack and add the projects to the cegui_mk2 solution.
Irrtest is precompiled (using irr-opengl) and comes with all dlls needed to run / at least I hope so
Cheers
Tom
I have finished an IrrlichtRenderer. You can download it at http://www.webtracker.ch/jahia/album/th ... rlicht.zip.
There are two projects 'irrrender' ( the renderer) and 'irrtest' a test app (mostly a copy of the demo4 for ogre
To use the renderer irrlicht must be tweeked a little bit. Take a look at IrrichtRendererDef.h in the renderer sources for some hints what needs to be done.
To compile just place the zip in the cegui_mk2 root folder, unpack and add the projects to the cegui_mk2 solution.
Irrtest is precompiled (using irr-opengl) and comes with all dlls needed to run / at least I hope so
Cheers
Tom
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- Posts: 162
- Joined: Wed Nov 26, 2003 5:24 pm
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Man, you rule. I will try it ASAP!
http://www.javazing.com
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6