Could you please tell me, when I move my animated node will the boundary box of the node change? If is it possible to update and draw it out? sorry for asking noob question.
![Embarassed :oops:](./images/smilies/icon_redface.gif)
Thank you.
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node->setDebugDataVisible(EDS_BBOX);
wait for a patch...darkmaster83 wrote:What have I to do to solve it?
OK! Thank you!Acki wrote: try another mesh format...
i always prefer 1 single 'irr'-model format that just work and its easier to support or add features to it.try another mesh format...
I tested SVN 1817 (I found that trunk...). I noticed that bones can't move (I used the same code as before, so I cannot test collisions and BBs resizing...), some anomalous positioning of meshes and a bit different colours rendering...that's all, according to me.rogerborg wrote:I committed an attempted fix for this last night in SVN 1805, so test reports from the trunk would be very welcome.
Can you elaborate a bit? By "bones can't move" do you mean that a mesh with build in animations isn't animating, or that you can't animate the bones in a skinned mesh node yourself?darkmaster83 wrote:I tested SVN 1817 (I found that trunk...). I noticed that bones can't move (I used the same code as before, so I cannot test collisions and BBs resizing...), some anomalous positioning of meshes and a bit different colours rendering...that's all, according to me.rogerborg wrote:I committed an attempted fix for this last night in SVN 1805, so test reports from the trunk would be very welcome.