Hi,
there is a typo in the api with setDebugDataVisible
it says: setDebugDataVisible(s32 state)
but state is not s32, but E_DEBUG_SCENE_TYPE !!!
(well, I know it is in fact s32 though )
this makes it hard to find the possible state types and even harder to know that there are different types avilable...
now you'll have to follow the link to ISceneNode.h and from there the link to EDebugSceneTypes.h to find the state types...
but if you don't know that there are different types avilable you'll never find it...
it would be great if state was declared as E_DEBUG_SCENE_TYPE so you have a direct link to the types !!!
[fixed]setDebugDataVisible, wrong data type in docs
[fixed]setDebugDataVisible, wrong data type in docs
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
that would be great !!!hybrid wrote:But the enum type could be mentioned in the docs of course...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
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Comment updated in SVN 1791 (1.4 branch) and 1792 (trunk). Thanks for pointing this out, I've been meaning to fix it for ages.
Please upload candidate patches to the tracker.
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How To Ask Questions The Smart Way
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I added a @ref...
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way