I have another problem and tryed fixing this by my self, then tryed google about my problem but i can not find a solution...
but im still on this "Hello World" tutorial and im confused...i typed everything like they said and i get alot of errors, i will not post them because there is 59 of them lol but i will post what i typed and see what i did wrong.
Here it is:
Code: Select all
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
using namespace std;
#ifdef _IRR_WINDOWS_
#pragma comment (lib, "Irrlicht.lib")
#endif
int main()
{
IrrlichtDevice *device =
#ifdef _IRR_OSX_PLATFORM_
createDevice( video::EDT_OPENGL, dimension2d<s32>(640, 480), 16,
false, false, false, 0);
#else
createDevice( video::EDT_SOFTWARE, dimension2d<s32>(640, 480), 16,
false, false, false, 0);
#endif
device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo");
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
IGUIEnvironment* guienv = device->getGUIEnvironment();
guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!",
rect<s32>(10,10,260,22), true);
IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2");
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
if (node)
{
node->setMaterialFlag(EMF_LIGHTING, false);
node->setMD2Animation ( scene::EMAT_STAND );
node->setMaterialTexture( 0, driver->getTexture("../../media/sydney.bmp") );
smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));
while(device->run())
{
driver->beginScene(true, true, SColor(255,100,101,140));
smgr->drawAll();
guienv->drawAll();
driver->endScene();
device->drop();
return 0;
}
Can anyone tell me what it is im doing wrong? like i said i looked on google quite a bit and tryed fixing myself but nothing happens. 