Memory Issue
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Ah, sorry, I thought I'd seen a commit for go in in your recent commit frenzy.
I see the bug is still open though.
I see the bug is still open though.
Please upload candidate patches to the tracker.
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Yes, you can even change a flag in the sources and all memory is immediately freed, but I fear that textures which are locked each frame or so will thrash the memory pool and kill any framerate left (which won't be too much when locking each frame, anyway...). Moreover, we already have enough things to test for 1.5
im using fsm so each level has its own initiation and clearing function that ensures completer removal of levels and tex.
Dont call me a fool....upto now i was thinking that Irrlicht.dll u gave was release !!!!!!!!!
Can somebody give a release Irrlicht.dll....I dont have DX SDK and in midst of my app dev....
Dont call me a fool....upto now i was thinking that Irrlicht.dll u gave was release !!!!!!!!!
Can somebody give a release Irrlicht.dll....I dont have DX SDK and in midst of my app dev....
skumar
hi,
Thanx a lot for your reps....
I was very serious about the memory, since i was developing a virtual walkthough...nearly a commercial one.The main thing in its development is quality.I use lightmapping and when increasing quality....app sucks too much memory...im using 1024x1024 textures...One of my level took almost 210mb mem...i was worried about this....
any way can somebody say what is the amount of memory occupied by a standard 3d game(dont say about crysis or such )...at any instant....
Any ideas about large texs are welcome....
Thanx a lot for your reps....
I was very serious about the memory, since i was developing a virtual walkthough...nearly a commercial one.The main thing in its development is quality.I use lightmapping and when increasing quality....app sucks too much memory...im using 1024x1024 textures...One of my level took almost 210mb mem...i was worried about this....
any way can somebody say what is the amount of memory occupied by a standard 3d game(dont say about crysis or such )...at any instant....
Any ideas about large texs are welcome....
skumar
Well 3D games will vary largely in size... You can't really say a standard size i wouldn't think as it depends on way too much...
Demos on PS3 are generally between 500MB and 1GB if that's any help.
A single 1024 texture will take up 1024 x 1024 x 4 = 4MB of memory. How many 1024 textures have you got?
Demos on PS3 are generally between 500MB and 1GB if that's any help.
A single 1024 texture will take up 1024 x 1024 x 4 = 4MB of memory. How many 1024 textures have you got?
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A shiny dubloon to the first person to explain why it's more likely to be 5.33MB.JP wrote:A single 1024 texture will take up 1024 x 1024 x 4 = 4MB of memory.
Please upload candidate patches to the tracker.
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How To Ask Questions The Smart Way
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hi,
Good maths 1024x1024x4 . But may i ask you one thing..Will the whole double if i use the same mesh twice in the scene?
I was testing a floor alpha based reflection for my arch walk. When i calculated the memory....i got around 50mb but when it was loaded ...it took double of that over 100mb...
I mirrored the mesh in 3ds max and exported as b3d...
Good maths 1024x1024x4 . But may i ask you one thing..Will the whole double if i use the same mesh twice in the scene?
I was testing a floor alpha based reflection for my arch walk. When i calculated the memory....i got around 50mb but when it was loaded ...it took double of that over 100mb...
I mirrored the mesh in 3ds max and exported as b3d...
skumar