Any ideas on whats causing this.
http://i34.tinypic.com/34pcqds.jpg
Could not draw triangles...
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Yes, but if you can easily split into several mesh buffers (need not split into separate meshes, the limit is per meshbuffer) the performance is better with just one mesh and several buffers. The latter is not true anymore for huge dimensions, because frustum culling only happens on full meshes. Hence, most tiled terrains have several scene nodes. Just read in those forum threads about pros and cons.