at least this is my understanding, and i can be wrong.
thanks, warui, for pointing out that my post needed some clarification, let me know if i have anything else wrong
![Smile :)](./images/smilies/icon_smile.gif)
I had heard there was an SDL port, and since you mentioned it, I AM about 1/2 - 3/4 of the way through creating a native CIrrDeviceMac - primarily using Core Graphics (full screen only), though. I've added hooks for Windowed mode, but am ignoring them at present.SwiftCoder wrote:I have a completed Mac OS X port (using the SDL device) for IrrLicht version 0.6, sittin on my laptop at home, noone seemed interested in this when I completed it a couple of months ago.
If someone had an upload location, I would be happy to upload it so others can assist.
However, I have ported all the loaders, fixed the GL device, fixed the colors, etc., but for new user interface a native ten engine would be required, and this is a lot of work under cocoa.
If you are interested, please reply,
SwiftCoder