should be node.//! Enumeration for render passes.
/** A parameter passed to the registerNodeForRendering() method of the ISceneManager,
specifying when the mode wants to be drawn in relation to the other nodes. */
enum E_SCENE_NODE_RENDER_PASS
ISceneManager.h documentation
ISceneManager.h documentation
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Fair point. Is this a one-off, or are you having a look through the code for typos? I'll hold off on committing this in case it's the latter and there are more to come.
Please upload candidate patches to the tracker.
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Heh, it's OK, it's gone in as part of another change. Anything else that you can spot would be very welcome though.
Please upload candidate patches to the tracker.
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How To Ask Questions The Smart Way
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