b3d material problem

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kaos
Posts: 155
Joined: Tue Aug 12, 2008 8:25 pm
Location: Spain

b3d material problem

Post by kaos »

If I export from 3d studio max to b3d a model, the uv mapping and texture export perfect, but the solid color , ambient, difuse no.

I open the b3d model in irredit or my aplication irrlicht and the model width solid color are white, in irredit de difuse color, ambient etc... have color but dont`t concern to viewport.
Nvisiongameco
Posts: 11
Joined: Mon Sep 29, 2008 4:31 pm

Post by Nvisiongameco »

Are you exporting from b3d in .x format? Try alot of different formats when exporting. Irrlicht can handle tons of them, so it isnt a problem to find one that works for your textures
hybrid
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Post by hybrid »

the vertex color should work for b3d. Can you upload the mesh for testing?
kaos
Posts: 155
Joined: Tue Aug 12, 2008 8:25 pm
Location: Spain

Post by kaos »

If I export from 3d studio to .x, the vertex color etc.. work perfect never problems, my problem is width b3d that always I must put texture because the solid color always is white(in irredit difuse color , ambient is well but in viewport and irrlicht is white).

Other problem that I find for this, is when I import to 3d studio a model of poser(for example) the animation always are corrupted, I had found that de models have many material and multimaterial width id similars and I don`t know what things more. If I reset the materials a many things de animations are better.

Tomorrow, I upload the model, thanks. In this moment I can`t.
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