IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
You'll have to update the include paths to point to your irrlicht SDK, currently they'll probably be pointing to mine on Q:/irrlicht-1.4.2/, which probably isn't where yours are!
Also you'll have to recompile IrrPhysx if you're using codeblocks as the provided IrrPhysx.lib will only work with MSVC compilers i believe so you'll have to get i suppose IrrPhysx.a by compiling it in codeblocks.
Also you'll have to recompile IrrPhysx if you're using codeblocks as the provided IrrPhysx.lib will only work with MSVC compilers i believe so you'll have to get i suppose IrrPhysx.a by compiling it in codeblocks.
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what about...
What about grass for a feature?.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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- Joined: Sun Nov 30, 2008 5:53 pm
Awesome project JP!
I registered because I need some help.
When I attempted to open the project it gave me an exception error or something.
I figured, no biggy, I'll create a new project and import the source files.
I did that, and now I get some weird errors whenever I compile it.
I don't know if this means I missed transferring something or what, but I wonder if you could help me?
I registered because I need some help.
When I attempted to open the project it gave me an exception error or something.
I figured, no biggy, I'll create a new project and import the source files.
I did that, and now I get some weird errors whenever I compile it.
Code: Select all
1>Cooking.obj : error LNK2019: unresolved external symbol __imp__NxGetCookingLib referenced in function "bool __cdecl hasCookingLibrary(void)" (?hasCookingLibrary@@YA_NXZ)
1>CPhysxManager.obj : error LNK2019: unresolved external symbol __imp__NxCreatePhysicsSDK referenced in function "public: __thiscall IrrPhysx::CPhysxManager::CPhysxManager(class irr::IrrlichtDevice *,struct IrrPhysx::SSceneDesc const &,bool)" (??0CPhysxManager@IrrPhysx@@QAE@PAVIrrlichtDevice@irr@@ABUSSceneDesc@1@_N@Z)
1>CPhysxManager.obj : error LNK2019: unresolved external symbol __imp__NxReleasePhysicsSDK referenced in function "public: virtual __thiscall IrrPhysx::CPhysxManager::~CPhysxManager(void)" (??1CPhysxManager@IrrPhysx@@UAE@XZ)
1>MSVCRTD.lib(crtexe.obj) : error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup
You seem to have neglected to link to all the Physx libs, namely the cooking lib and possibly even the main Physx lib...
lambda, no guarantee for when the character controller will be done i'm afraid... I'm focusing on IrrAI for the moment to get 0.5 out, when that's done i'll be able to get back to IrrPhysx a bit more maybe but I don't know how much time i'll to work on it as i'll be starting a new job soon!
lambda, no guarantee for when the character controller will be done i'm afraid... I'm focusing on IrrAI for the moment to get 0.5 out, when that's done i'll be able to get back to IrrPhysx a bit more maybe but I don't know how much time i'll to work on it as i'll be starting a new job soon!
Ok, i have asked that because im thinking to integrate irrPhysx in my project.JP wrote:You seem to have neglected to link to all the Physx libs, namely the cooking lib and possibly even the main Physx lib...
lambda, no guarantee for when the character controller will be done i'm afraid... I'm focusing on IrrAI for the moment to get 0.5 out, when that's done i'll be able to get back to IrrPhysx a bit more maybe but I don't know how much time i'll to work on it as i'll be starting a new job soon!
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It's in the default directory, and I'm pretty sure I linked them properly, but I think some of the library's are missing from the install.fmx wrote:looks like you forgot to include some header/source files.
maybe the PhysX SDK isn't correctly included in the project, or its installed in a different directory from the default install directory?
It was an NVIDIA install executable, so I'd think that they would include everything.
Any suggestions as to what to do next?
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- Joined: Sun Nov 30, 2008 5:53 pm