[Team Needed] Silent Jungle [QuantumDream]

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
QuantumDream
Posts: 11
Joined: Sat Dec 06, 2008 5:19 am
Location: Finland
Contact:

Post by QuantumDream »

Sorry for late answer sio2

I've been learning C++ for 6 months now. Ofcourse that doesnt prove anything, and usually to get good it needs a years and years of education. I don't got those, but that's why I'm trying to hire people. Games where I've been in has mostly died. Atleast I didn't find any information anymore of Killing Engine (last post I found was from 2007) or Agent Orange <- Which was actually a mod for HL2. And anyways, how I could have shipped any games as we are just starting this team? And that I know what it takes to develope a game using C++ doesnt count on these things. I got eyes and I can read.
dlangdev
Posts: 1324
Joined: Tue Aug 07, 2007 7:28 pm
Location: Beaverton OR
Contact:

Post by dlangdev »

@QuantumDream: About the payment you mentioned a while back. Can you list these meshes the game will need. It would be nice to put polygon count in each of these meshes, also give an approximation of the polycount and also put a price to it, how much are you willing to pay for.

You never know, I may have some free time in the near future and probably I could make some meshes for you.
Image
QuantumDream
Posts: 11
Joined: Sat Dec 06, 2008 5:19 am
Location: Finland
Contact:

Post by QuantumDream »

I will do a full documentation about meshes what we need in few days. Right now I'm way too busy with story, but it's coming along nicely.
Post Reply