DX sdk (build 9.20.1057) and HL shader

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Acki
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DX sdk (build 9.20.1057) and HL shader

Post by Acki »

Hi,
I just installed the DX sdk (August 2007 - build 9.20.1057)...
and I recompiled Irrlicht v1.4.2 with it...
all went fine (except of some warnings from the dx files about "operator new must not return NULL" at two places)...
also the Irrlicht demos are running fine, except of the shader example !!!

when I run the shader example without HL shaders I get this:
Image


but when I run it with HL shaders I get this:
Image


as you can see in the console, "ps_1_x" is no longer supported (what ever that means)... :lol:
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Mirror
Posts: 218
Joined: Sat Dec 01, 2007 4:09 pm

Post by Mirror »

it's not a bug, as hybrid has said latest dx files drop support for vs/ps 1

http://irrlicht.sourceforge.net/phpBB2/ ... ght=shader
Dorth
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Joined: Sat May 26, 2007 11:03 pm

Post by Dorth »

Then how about we change the shader level or at least offer another choice with higher level? That, to me, appears to be the bug.
Acki
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Post by Acki »

or let's call it an "out-of-date-demo-bug"... :lol:
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Mirror
Posts: 218
Joined: Sat Dec 01, 2007 4:09 pm

Post by Mirror »

i guess the solution would be to define them as EPST_VS_2_0 etc.

maybe hybrid can give a more accurate answer.
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