Fencing! xDBut that didn't work out either cause we didn't really like the idea. Then next thought, “what else has swords but not medieval?”
Oh man, this is called the doppler effect and can be analitically on-the-fly created in real time applications, it's just a physics matter . It's available in IrrKlang, by the way.Obviously we would like to step into some more advanced sound effects than just playing the sound. We would like some 3d sound effects such as echoes and the most known real life thing, this happens when a car is going past you. When the car is approaching it seems to make a different sound as it is getting closer. This cannot be made by just playing a file, it has to “rendered” (I dunno if its the right word to use) because otherwise the car approaching would go past you and disappear behind your back and the sound effect would still be playing the effect of the car APPROACHING. Because the time that it would take the car to approach would vary depending on speed and on the record of the sound the length of the sound would stay the same. I hope you understand my idea.
omg, I hope this is a comedy, lol