who want to join to make a small and basic car racing game?

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maroxe
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Joined: Wed Dec 10, 2008 1:52 pm

who want to join to make a small and basic car racing game?

Post by maroxe »

Hi,
Since i am new to irrlicht, i want to start a small project to have some experience.
I started to work on a car racing game i c++, but i prefer to have some one else to help me to finish it.
I am not english, and my english too bad. but i can speak fresh and arabic better :D
Last edited by maroxe on Sun Dec 28, 2008 7:57 pm, edited 1 time in total.
gogo
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Post by gogo »

I have made a 3d car race game before. I feel it necessary to prepare not only a core game program but several tools to design courses or control other cars. It may be harder than you have imagined.
rogerborg
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Post by rogerborg »

You could have a look at TORCS, but be aware that it's GPL.
Please upload candidate patches to the tracker.
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fmx

Post by fmx »

making racing games certainly isn't simple (as gogo has said) and when you look at TORCS you're realise it.

But saying that, I was planning to make a small Irrlicht-based Racing game myself to put irrAI and irrPhysX through their paces (simulaneously developing a Racing-AI-Module and Vehicle-Physics for irrAI and irrPhysX respectively) so maybe (just maybe) you could join me for some hands-on-experience

It would be an open-source and public project, a-la Christian's First-King project.
Planning to start on it next year though (not long now :P) after irrAI 0.5 becomes available
hybrid
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Post by hybrid »

You might also take a look at Super Tux Kart, a project which is heading towards Irrlicht 8)
maroxe
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Post by maroxe »

i've already started my projetct, i think i'll work alone at the moment. you can look at the current source code here: http://svn.tuxfamily.org/viewvc.cgi/inf ... runk/race/
sio2
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Post by sio2 »

I'm about to release IrrPhysx 0.3 with fluid support (including hardware fluids). Next I'll be adding character controller and vehicles. Eventually I aim to replace IrrNewt in my game engine with IrrPhysx - the driving demo on my website (which uses my game engine) obviously uses vehicles, hence why I'm adding them to IrrPhysx.
maroxe
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Post by maroxe »

i am using irrnewt, which is very complete
sio2
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Post by sio2 »

maroxe wrote:i am using irrnewt, which is very complete
If it works for you then great - "complete" is a relative term.
maroxe
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Post by maroxe »

i mean it provide all functionalities i need at the moment ;)
maroxe
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Post by maroxe »

first screen:
Image
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