New Irrlicht 1.5 Features

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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Lambda
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New Irrlicht 1.5 Features

Post by Lambda »

I have a heavily modified irrlicht 1.4.2 but i am thinking to switch to 1.5 when its released, but i want to know what are the new features / improvements in this version, especially related with Loaders and Skinned Meshes
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hybrid
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Post by hybrid »

Skinned Meshes does not differ much from 1.4.2, as we always put bugfixes into the 1.4 branch as well. The loaders got many bugfixes in 1.5 alone, though, so it should give much better experience. Moreover, we have Collada 1.4 support, LWO loader, WAL loader, and a .obj writer(!).
The major changes are in other areas, though. But VBOs also do affect skinned meshes etc.
MasterGod
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Post by MasterGod »

If we're already talking about it, does the features list of the main site has been updated with the recent major changes?

P.S
I'm talking about this page: http://irrlicht.sourceforge.net/features.html
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hybrid
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Post by hybrid »

Yes, that's rather up-to-date. Because many of the new features are under the hood.
Lambda
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Post by Lambda »

hybrid wrote:Yes, that's rather up-to-date. Because many of the new features are under the hood.
I have heard that the X loader has been improved, its true?

Another question, when will be hardware skinning implemented in irrlicht?
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hybrid
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Post by hybrid »

Luke and BlindSide promised to do stuff for hw skinning, but I didn't hear about any progress lately.
The .x loader has been improved, yes, but there are already improvements available which will go into 1.6 (or maybe later on into 1.5.1 or so...). Still, it might e not the best model format :wink:
Lambda
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Post by Lambda »

hybrid wrote:Luke and BlindSide promised to do stuff for hw skinning, but I didn't hear about any progress lately.
The .x loader has been improved, yes, but there are already improvements available which will go into 1.6 (or maybe later on into 1.5.1 or so...). Still, it might e not the best model format :wink:
I use X because b3d corrupts some of my animations.
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