IF i comment out d3d8 it compiles properly, but the issue is this didn't happen with the last svn compile i tried ( some weeks ago ).\CD3D8Texture.cpp(22) : fatal error C1083: Cannot open include file: 'd3dx8tex.h': No such file or directory
CD3D8ShaderMaterialRenderer.cpp
c:\irrlicht-1.5\source\irrlicht\CD3D8ShaderMaterialRenderer.h(13) : fatal error C1083: Cannot open include file: 'd3dx8core.h': No such file or directory
CD3D8ParallaxMapRenderer.cpp
c:\irrlicht-1.5\source\irrlicht\CD3D8ShaderMaterialRenderer.h(13) : fatal error C1083: Cannot open include file: 'd3dx8core.h': No such file or directory
CD3D8NormalMapRenderer.cpp
c:\irrlicht-1.5\source\irrlicht\CD3D8ShaderMaterialRenderer.h(13) : fatal error C1083: Cannot open include file: 'd3dx8core.h': No such file or directory
CD3D8Driver.cpp
c:\irrlicht-1.5\source\irrlicht\CD3D8ShaderMaterialRenderer.h(13) : fatal error C1083: Cannot open include file: 'd3dx8core.h': No such file or directory
2.) the .chm file of 1.5 is lacking the yummy features the previous had : the definitions are not inside tables with various colours for parameters etc, instead they lay out there just like that.
3.) the changes.txt says terrain rendering is faster, but actually i'm getting 5 less fps than 1.4.1 for the terrain rendering example
keep up the good work, hopefully this feedback is helpful.