[not a bug] Maya Camera - Zoom

You discovered a bug in the engine, and you are sure that it is not a problem of your code? Just post it in here. Please read the bug posting guidelines first.
Post Reply
Acki
Posts: 3496
Joined: Tue Jun 29, 2004 12:04 am
Location: Nobody's Place (Venlo NL)
Contact:

[not a bug] Maya Camera - Zoom

Post by Acki »

Hi,
I just tested the mesh viewer demo (#09 )...

if you look at the dwarf and then place the mouse at the left side of the screen and then press the mouse wheel and move the mouse to the right (zooming in) then the zooming goes only up to a certain point and stops...
then when you release the mouse wheel the zooming goes back some way (zoomes out)...
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

Yes, that has been so ever since...
Acki
Posts: 3496
Joined: Tue Jun 29, 2004 12:04 am
Location: Nobody's Place (Venlo NL)
Contact:

Post by Acki »

hybrid wrote:Yes, that has been so ever since...
well, yes, hmmm, but is it intended to be this way ??? :shock:
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

The code docs say something like "avoid too huge zoom" and reset the value. So I think yes.
Post Reply