I'm using irrEdit, in which I have created some cubes (not square cubes, but walls) and applied a brick texture to them. The problem is that the texture is apparently being stretched along each side of the cube, which looks very bad on some sides of the cube.
Is there any way to have the texture "tiled" along the cube instead of stretched onto it?
I'm not sure if you can set UV inside IrrEdit. I've never done it, what I usually do is use a modeling program such as Blender and model in there, for example a cube, and then set the cube's UV coordinate in Blender. Export the cube to obj file format and open it up in IrrEdit.