Irr4Delphi (update - 18/12/08) irrlicht 1.5

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
MasterM
Posts: 128
Joined: Sat Oct 20, 2007 2:38 am
Location: netherlands antilles, Curacao

Post by MasterM »

Nice a delphi wrapper, now i can also use my favorite render engine in delphi :D
C++ is not the Magdalena...it takes patience...shes like the well aged prostitute, it takes years to learn her tricks! she is cruel...laughs at you when you are naked...
Life of a programmer == Const abuse
Jallen
Posts: 46
Joined: Tue Jun 19, 2007 5:28 pm
Location: Hampshire, England

Post by Jallen »

Why did you use the Ogre head in an irrlicht demo? :?
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

Because we support ogre mesh loading 8) (Maybe...)
djoker
Posts: 39
Joined: Thu Dec 22, 2005 10:25 pm
Location: Portugal

Post by djoker »

Jallen wrote:Why did you use the Ogre head in an irrlicht demo? :?
why not ?? is just 1 mesh model...


i create the grass sytem like the ogre demo and put the same mesh ;)
Never underestimate the power of Delphi....Ignorance is bliss, but knowledge is power...
Quietleaf
Posts: 1
Joined: Thu Dec 18, 2008 5:37 am

Post by Quietleaf »

I tried compiling the demo in Delphi 6 and the call to MeshBuffer_Create doesn't compile. Am I missing some files?

Thanks in advance.
djoker
Posts: 39
Joined: Thu Dec 22, 2005 10:25 pm
Location: Portugal

Post by djoker »

Quietleaf wrote:I tried compiling the demo in Delphi 6 and the call to MeshBuffer_Create doesn't compile. Am I missing some files?

Thanks in advance.
new relese with Irr 5 in 1 day or 2 ;)
Never underestimate the power of Delphi....Ignorance is bliss, but knowledge is power...
djoker
Posts: 39
Joined: Thu Dec 22, 2005 10:25 pm
Location: Portugal

Post by djoker »

Quietleaf wrote:I tried compiling the demo in Delphi 6 and the call to MeshBuffer_Create doesn't compile. Am I missing some files?

Thanks in advance.
report any bug ok?

Best Regards Luis Santos AKA Djoker
Never underestimate the power of Delphi....Ignorance is bliss, but knowledge is power...
Lupin
Posts: 4
Joined: Fri Dec 19, 2008 9:08 pm

Post by Lupin »

hello djoker.
Your wrapper is probably the most complete Irrlicht wrapper for languages other than C++.
I prefer Delphi, so some time ago, I tried to use Frank Dodd's wrapper (written for FreeBasic). But now - your module looks better and more sophisticated.
I have one question: can you share the source code for wrapper - if possible?
Start a serious project without access to source code would be risky.
djoker
Posts: 39
Joined: Thu Dec 22, 2005 10:25 pm
Location: Portugal

Post by djoker »

Lupin wrote:hello djoker.
Your wrapper is probably the most complete Irrlicht wrapper for languages other than C++.
I prefer Delphi, so some time ago, I tried to use Frank Dodd's wrapper (written for FreeBasic). But now - your module looks better and more sophisticated.
I have one question: can you share the source code for wrapper - if possible?
Start a serious project without access to source code would be risky.
not for now, because i have 14 months of hard code
and i have more extra stuff on irr now i'm working on free physics lib 2 put with irr all 1 lib ..
my wrapper is not just 1 simple warapper , my plane is 2 make 1 game engine with all extra stuff and simple api ..
about the risky ... if you play with game makers like blitzmax ,blitz3d,darkgdk and darkbasic you dont have any control on the engine.
with my lib you can control all the stuff .
i code this lib 4 me 2 make my games, is my hobby but if i have this
why not share with others and I am learning on the same time.

PS:sory mi English.


Best Regard Luis Santos AKA Djoker
Never underestimate the power of Delphi....Ignorance is bliss, but knowledge is power...
sat
Posts: 1
Joined: Tue Dec 30, 2008 8:42 am

Post by sat »

hi,

but if I want to know how work each function / procedure of this wrapper, what should I see?

Thank you
AndyGFX
Posts: 5
Joined: Thu Dec 01, 2005 2:58 pm

Post by AndyGFX »

Nice work.
Compilation under Win32 + FPC work too.

I have question, i need compile this with FPC under LINUX, but unit windows does't exist, becuase it's for WIN32, what is linux equivalent?

thx for answer.
dzordz
Posts: 6
Joined: Sun Dec 26, 2010 5:36 pm
Location: Poland

Post by dzordz »

Can someone upload the latest version? I will be very grateful ; )
IrrDelphi
Posts: 32
Joined: Tue Oct 13, 2009 10:59 am

Post by IrrDelphi »

I think its not supported anymore, but you can use this http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=36182
Post Reply