c coders

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djoker
Posts: 39
Joined: Thu Dec 22, 2005 10:25 pm
Location: Portugal

c coders

Post by djoker »

hi ppl ...
I know that I am "outsider" because my programming language(pascal)
but i would like to know your opinion about Irr4Delphi ..
any commentary ? :oops:
this lib is not just 4 delphi because is 1 API you can use with C,vb or any copiler that supports dll's.

Best Regards Luis Santos AKA Djoker

ps:sory my inglish..
Never underestimate the power of Delphi....Ignorance is bliss, but knowledge is power...
bitplane
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Post by bitplane »

I'm a C++ guy myself so I can't really comment on the language, but I love the idea of giving Irrlicht access to all the Delphi programmers out there!

Nice work :)
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djoker
Posts: 39
Joined: Thu Dec 22, 2005 10:25 pm
Location: Portugal

Post by djoker »

bitplane wrote:I'm a C++ guy myself so I can't really comment on the language, but I love the idea of giving Irrlicht access to all the Delphi programmers out there!

Nice work :)
tks 4 the reply..
this is 4 all programmers not just 4 delphi you can use on any compiler ;)

best regards
Never underestimate the power of Delphi....Ignorance is bliss, but knowledge is power...
sio2
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Post by sio2 »

You asked for opinions, so here goes: :wink:

OK, seems great for Delphi programmers out there but I can't see any point for non-Delphi users. What does your wrapper give that I couldn't implement in, say, my C/C++ game source?

I see one of your new features is "direct render mode". I'm curious as to why you would add something that's so inefficient for anything other than very trivial rendering.
djoker
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Joined: Thu Dec 22, 2005 10:25 pm
Location: Portugal

Post by djoker »

sio2 wrote:You asked for opinions, so here goes: :wink:

OK, seems great for Delphi programmers out there but I can't see any point for non-Delphi users. What does your wrapper give that I couldn't implement in, say, my C/C++ game source?

I see one of your new features is "direct render mode". I'm curious as to why you would add something that's so inefficient for anything other than very trivial rendering.
direct render mode in my ideia is just 4 rapid debug ..
about the c/c++ look the source of any demo with c and with any framework

Device_Init(EDT_DIRECT3D9,800,600,32,false,false,true);
while (Device_Run) and (not finished) do
begin
end;

just this any you have the render ;)

best regards .
Never underestimate the power of Delphi....Ignorance is bliss, but knowledge is power...
Frank Dodd
Posts: 208
Joined: Sun Apr 02, 2006 9:20 pm

Post by Frank Dodd »

I think the best people to answer your questions will be on the Delphi forums, I am maintaining an Irrlicht Wrapper for FreeBasic that has received some interest there, enough to keep me going with it. I am sure that unless their is a competitive library already established that a Delphi wrapper would be just as welcome.
sio2
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Post by sio2 »

djoker wrote:
sio2 wrote:You asked for opinions, so here goes: :wink:

OK, seems great for Delphi programmers out there but I can't see any point for non-Delphi users. What does your wrapper give that I couldn't implement in, say, my C/C++ game source?

I see one of your new features is "direct render mode". I'm curious as to why you would add something that's so inefficient for anything other than very trivial rendering.
direct render mode in my ideia is just 4 rapid debug ..
about the c/c++ look the source of any demo with c and with any framework

Device_Init(EDT_DIRECT3D9,800,600,32,false,false,true);
while (Device_Run) and (not finished) do
begin
end;

just this any you have the render ;)

best regards .
I still don't get it. What does your wrapper offer me?
about the c/c++ look the source of any demo with c and with any framework
Sorry, couldn't make sense of this. I already have many of my own demos on my website, including my own game engine.
just this any you have the render ;)
Your snippet renders nothing though. I can make an entire scene in IrrEdit and load it in a single line: scene->loadScene("myIrrEditScene.irr");
Halifax
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Post by Halifax »

From the looks of it, could begin possibly be synonymous with:

Code: Select all

'begin' =
driver->beginScene(true,true,SColor(defaultCC));
smgr->drawAll();
driver->endScene();
that's what I'm gathering, especially after seeing the not finished. I don't know much about Delphi, I only used it for a quick stint back with TIGCC.
TheQuestion = 2B || !2B
The Onslaught
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Post by The Onslaught »

Pascal is dead
After reading this sentence you will realize you have wasted 5 seconds of your life
djoker
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Joined: Thu Dec 22, 2005 10:25 pm
Location: Portugal

Post by djoker »

WOW dudes This Is Not a Competition .
who is better c or delphi .
i hask your opinion about my work wat i have done with the irrlicht
and already say im not making this with the point to others but 4 making my games this is just just a hobby.
if no one use ,fine i make this 4 me.
the point is irrlicht and not the framework or delphi.
i'm feeling like outsider because i code with delphi :oops:

about pascal is dead (no comments)

best regards ;)
Never underestimate the power of Delphi....Ignorance is bliss, but knowledge is power...
djoker
Posts: 39
Joined: Thu Dec 22, 2005 10:25 pm
Location: Portugal

Post by djoker »

Frank Dodd wrote:I think the best people to answer your questions will be on the Delphi forums, I am maintaining an Irrlicht Wrapper for FreeBasic that has received some interest there, enough to keep me going with it. I am sure that unless their is a competitive library already established that a Delphi wrapper would be just as welcome.
I do not want to know about other delphi wrapper .
my point is not the wrapper but what I do with irrlicht ;)
Never underestimate the power of Delphi....Ignorance is bliss, but knowledge is power...
djoker
Posts: 39
Joined: Thu Dec 22, 2005 10:25 pm
Location: Portugal

Post by djoker »

sio2 wrote:
djoker wrote:
sio2 wrote:You asked for opinions, so here goes: :wink:

OK, seems great for Delphi programmers out there but I can't see any point for non-Delphi users. What does your wrapper give that I couldn't implement in, say, my C/C++ game source?

I see one of your new features is "direct render mode". I'm curious as to why you would add something that's so inefficient for anything other than very trivial rendering.
direct render mode in my ideia is just 4 rapid debug ..
about the c/c++ look the source of any demo with c and with any framework

Device_Init(EDT_DIRECT3D9,800,600,32,false,false,true);
while (Device_Run) and (not finished) do
begin
end;

just this any you have the render ;)

best regards .
I still don't get it. What does your wrapper offer me?
about the c/c++ look the source of any demo with c and with any framework
Sorry, couldn't make sense of this. I already have many of my own demos on my website, including my own game engine.
just this any you have the render ;)
Your snippet renders nothing though. I can make an entire scene in IrrEdit and load it in a single line: scene->loadScene("myIrrEditScene.irr");

hi sio .

dude im not asking anybody 2 use the wrapper ..
and what I meant about c or libs is
you use irr because you dont want 2 code with dx or pengl irr
have already everything done irr is like 1 lib .
irr have the dx and opengl simple like my lib have irr simple ;)
and dude great demos you have with irr ;)
Never underestimate the power of Delphi....Ignorance is bliss, but knowledge is power...
djoker
Posts: 39
Joined: Thu Dec 22, 2005 10:25 pm
Location: Portugal

Post by djoker »

Halifax wrote:From the looks of it, could begin possibly be synonymous with:

Code: Select all

'begin' =
driver->beginScene(true,true,SColor(defaultCC));
smgr->drawAll();
driver->endScene();
that's what I'm gathering, especially after seeing the not finished. I don't know much about Delphi, I only used it for a quick stint back with TIGCC.
this comment ?? about my code???
plz comment my irrlicht demos not the delphi .

i make this post 2 ppl se my irrDemos because i dont have feedback.
Never underestimate the power of Delphi....Ignorance is bliss, but knowledge is power...
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