c coders
c coders
hi ppl ...
I know that I am "outsider" because my programming language(pascal)
but i would like to know your opinion about Irr4Delphi ..
any commentary ?
this lib is not just 4 delphi because is 1 API you can use with C,vb or any copiler that supports dll's.
Best Regards Luis Santos AKA Djoker
ps:sory my inglish..
I know that I am "outsider" because my programming language(pascal)
but i would like to know your opinion about Irr4Delphi ..
any commentary ?
this lib is not just 4 delphi because is 1 API you can use with C,vb or any copiler that supports dll's.
Best Regards Luis Santos AKA Djoker
ps:sory my inglish..
Never underestimate the power of Delphi....Ignorance is bliss, but knowledge is power...
tks 4 the reply..bitplane wrote:I'm a C++ guy myself so I can't really comment on the language, but I love the idea of giving Irrlicht access to all the Delphi programmers out there!
Nice work
this is 4 all programmers not just 4 delphi you can use on any compiler
best regards
Never underestimate the power of Delphi....Ignorance is bliss, but knowledge is power...
You asked for opinions, so here goes:
OK, seems great for Delphi programmers out there but I can't see any point for non-Delphi users. What does your wrapper give that I couldn't implement in, say, my C/C++ game source?
I see one of your new features is "direct render mode". I'm curious as to why you would add something that's so inefficient for anything other than very trivial rendering.
OK, seems great for Delphi programmers out there but I can't see any point for non-Delphi users. What does your wrapper give that I couldn't implement in, say, my C/C++ game source?
I see one of your new features is "direct render mode". I'm curious as to why you would add something that's so inefficient for anything other than very trivial rendering.
Irrlicht Demos: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=45781
direct render mode in my ideia is just 4 rapid debug ..sio2 wrote:You asked for opinions, so here goes:
OK, seems great for Delphi programmers out there but I can't see any point for non-Delphi users. What does your wrapper give that I couldn't implement in, say, my C/C++ game source?
I see one of your new features is "direct render mode". I'm curious as to why you would add something that's so inefficient for anything other than very trivial rendering.
about the c/c++ look the source of any demo with c and with any framework
Device_Init(EDT_DIRECT3D9,800,600,32,false,false,true);
while (Device_Run) and (not finished) do
begin
end;
just this any you have the render
best regards .
Never underestimate the power of Delphi....Ignorance is bliss, but knowledge is power...
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- Joined: Sun Apr 02, 2006 9:20 pm
I think the best people to answer your questions will be on the Delphi forums, I am maintaining an Irrlicht Wrapper for FreeBasic that has received some interest there, enough to keep me going with it. I am sure that unless their is a competitive library already established that a Delphi wrapper would be just as welcome.
I still don't get it. What does your wrapper offer me?djoker wrote:direct render mode in my ideia is just 4 rapid debug ..sio2 wrote:You asked for opinions, so here goes:
OK, seems great for Delphi programmers out there but I can't see any point for non-Delphi users. What does your wrapper give that I couldn't implement in, say, my C/C++ game source?
I see one of your new features is "direct render mode". I'm curious as to why you would add something that's so inefficient for anything other than very trivial rendering.
about the c/c++ look the source of any demo with c and with any framework
Device_Init(EDT_DIRECT3D9,800,600,32,false,false,true);
while (Device_Run) and (not finished) do
begin
end;
just this any you have the render
best regards .
Sorry, couldn't make sense of this. I already have many of my own demos on my website, including my own game engine.about the c/c++ look the source of any demo with c and with any framework
Your snippet renders nothing though. I can make an entire scene in IrrEdit and load it in a single line: scene->loadScene("myIrrEditScene.irr");just this any you have the render
Irrlicht Demos: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=45781
From the looks of it, could begin possibly be synonymous with:
that's what I'm gathering, especially after seeing the not finished. I don't know much about Delphi, I only used it for a quick stint back with TIGCC.
Code: Select all
'begin' =
driver->beginScene(true,true,SColor(defaultCC));
smgr->drawAll();
driver->endScene();
TheQuestion = 2B || !2B
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- Posts: 41
- Joined: Mon Jan 29, 2007 3:33 pm
WOW dudes This Is Not a Competition .
who is better c or delphi .
i hask your opinion about my work wat i have done with the irrlicht
and already say im not making this with the point to others but 4 making my games this is just just a hobby.
if no one use ,fine i make this 4 me.
the point is irrlicht and not the framework or delphi.
i'm feeling like outsider because i code with delphi
about pascal is dead (no comments)
best regards
who is better c or delphi .
i hask your opinion about my work wat i have done with the irrlicht
and already say im not making this with the point to others but 4 making my games this is just just a hobby.
if no one use ,fine i make this 4 me.
the point is irrlicht and not the framework or delphi.
i'm feeling like outsider because i code with delphi
about pascal is dead (no comments)
best regards
Never underestimate the power of Delphi....Ignorance is bliss, but knowledge is power...
I do not want to know about other delphi wrapper .Frank Dodd wrote:I think the best people to answer your questions will be on the Delphi forums, I am maintaining an Irrlicht Wrapper for FreeBasic that has received some interest there, enough to keep me going with it. I am sure that unless their is a competitive library already established that a Delphi wrapper would be just as welcome.
my point is not the wrapper but what I do with irrlicht
Never underestimate the power of Delphi....Ignorance is bliss, but knowledge is power...
sio2 wrote:I still don't get it. What does your wrapper offer me?djoker wrote:direct render mode in my ideia is just 4 rapid debug ..sio2 wrote:You asked for opinions, so here goes:
OK, seems great for Delphi programmers out there but I can't see any point for non-Delphi users. What does your wrapper give that I couldn't implement in, say, my C/C++ game source?
I see one of your new features is "direct render mode". I'm curious as to why you would add something that's so inefficient for anything other than very trivial rendering.
about the c/c++ look the source of any demo with c and with any framework
Device_Init(EDT_DIRECT3D9,800,600,32,false,false,true);
while (Device_Run) and (not finished) do
begin
end;
just this any you have the render
best regards .
Sorry, couldn't make sense of this. I already have many of my own demos on my website, including my own game engine.about the c/c++ look the source of any demo with c and with any framework
Your snippet renders nothing though. I can make an entire scene in IrrEdit and load it in a single line: scene->loadScene("myIrrEditScene.irr");just this any you have the render
hi sio .
dude im not asking anybody 2 use the wrapper ..
and what I meant about c or libs is
you use irr because you dont want 2 code with dx or pengl irr
have already everything done irr is like 1 lib .
irr have the dx and opengl simple like my lib have irr simple
and dude great demos you have with irr
Never underestimate the power of Delphi....Ignorance is bliss, but knowledge is power...
this comment ?? about my code???Halifax wrote:From the looks of it, could begin possibly be synonymous with:that's what I'm gathering, especially after seeing the not finished. I don't know much about Delphi, I only used it for a quick stint back with TIGCC.Code: Select all
'begin' = driver->beginScene(true,true,SColor(defaultCC)); smgr->drawAll(); driver->endScene();
plz comment my irrlicht demos not the delphi .
i make this post 2 ppl se my irrDemos because i dont have feedback.
Never underestimate the power of Delphi....Ignorance is bliss, but knowledge is power...