Anti aliasing in openGL not supported?

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3DModelerMan
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Anti aliasing in openGL not supported?

Post by 3DModelerMan »

Last time I checked the API it siad that AA was'nt supported in openGL only the D3D drivers.
That would be illogical captain...

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hybrid
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Post by hybrid »

Then you read the changelog wrong, and you didn't read the 1.5 changelog at all. Because it had been supported under Linux already since 1.0 or so, and 1. also features FSAA with OpenGL under Windows.
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

oh

Post by 3DModelerMan »

I didn't see it in the 1.5 change log. Thanks :D .
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Mel
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Post by Mel »

A small question i've never seen around... how do you enable Antialiasing in the engine, now that this matter has appeared.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

simple

Post by 3DModelerMan »

Simple, the SIrrlichtCreationParameters used with createDeviceEX has an AA param.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Mel
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Post by Mel »

Oh! i see. Thanks! That is an interesting option to achieve more quality. :) :idea:
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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