Anti aliasing in openGL not supported?
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Anti aliasing in openGL not supported?
Last time I checked the API it siad that AA was'nt supported in openGL only the D3D drivers.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
oh
I didn't see it in the 1.5 change log. Thanks .
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
simple
Simple, the SIrrlichtCreationParameters used with createDeviceEX has an AA param.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar