irrlicht based games really fast on my pc....
irrlicht based games really fast on my pc....
Hello a few games from the list here:
http://www.irrlicht3d.org/wiki/index.ph ... weredGames
irrlamb, people shooter, witch, PacAnd, and warboard 3D
It seems all of them do not run right, most of them seem to run really fast, like i'm using a speed hack on the programs...
The examples in the irrlicht seems to run right, has anyone else had this problem and know how to fix it??
http://www.irrlicht3d.org/wiki/index.ph ... weredGames
irrlamb, people shooter, witch, PacAnd, and warboard 3D
It seems all of them do not run right, most of them seem to run really fast, like i'm using a speed hack on the programs...
The examples in the irrlicht seems to run right, has anyone else had this problem and know how to fix it??
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they didn't use time-based movement (frame rate dependence instead) so when your computer is better than theirs (and runs on higher fps) the whole game will become like speed-hacked.
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it's not irrlicht's problem.darthneo wrote:well that just seems retarded.... so the only way to play theese games would be to get a pc like the person who made it?
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You could try a program like CPUKiller. I've never used it before, but it could work.
Post this userbar I made on other websites to show your support for Irrlicht!
http://img147.imageshack.us/img147/1261 ... wernq4.png
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maybe they use an old version where the timing had problems with dualcores?
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Hey guys, who do you think I am? Of course I´m not using frame speed, that would be insane nowadays. I use proper timers. I can´t recall now, and have not code at hand, but I´m probably using QueryPerformanceCounter. I remember it has some problems under certain processors, or probably 64bits architectures, or any other thing.
I´m talking about Warboard3D.
It may run at different fps render rates, but the logic will run at proper time slices.
So, could you please darthneo post a video about the issue, and let us know about your processor, operating system, and stuff?
Thanks.
PS: I bet the other games are using proper timers, but I don´t know.
<edit>
Err, actually I should have read all the post before posting. Hehe. It seems they already pointed you in the right direction, which is a problem in the timer with multiple cores.
Googling multiple core queryperformancecounter:
http://channel9.msdn.com/forums/TechOff ... -AthlonX2/
(there were many others better than this, it´s just an example of the problem).
I´m talking about Warboard3D.
It may run at different fps render rates, but the logic will run at proper time slices.
So, could you please darthneo post a video about the issue, and let us know about your processor, operating system, and stuff?
Thanks.
PS: I bet the other games are using proper timers, but I don´t know.
<edit>
Err, actually I should have read all the post before posting. Hehe. It seems they already pointed you in the right direction, which is a problem in the timer with multiple cores.
Googling multiple core queryperformancecounter:
http://channel9.msdn.com/forums/TechOff ... -AthlonX2/
(there were many others better than this, it´s just an example of the problem).
Warchief's Warboard 3D Now hotseat release
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