Improving rendering quality of Irrlicht

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
maroxe
Posts: 51
Joined: Wed Dec 10, 2008 1:52 pm

Post by maroxe »

night_hawk wrote:You can do a lot better than that even without shaders. Add lightmaps or normal mapping.
How can i do that?
skumar
Posts: 201
Joined: Thu Feb 14, 2008 6:24 pm
Location: kerala state india
Contact:

Post by skumar »

if you have some command over 3ds max...and if you have 3dsmax :D

You can easily follow my tutorial for lightmapping......

http://irrlicht.sourceforge.net/phpBB2/ ... highlight=


if you have a completely fresh brain....start googling to get simple tutorials for 3ds max or any other 3d editors...like blender....

blender is free!!!!!!!!! you can try for it...
skumar
maroxe
Posts: 51
Joined: Wed Dec 10, 2008 1:52 pm

Post by maroxe »

i have some basic knowledge of blender 3D.But i do't know how to geenrate lightmaps with it :(
Last edited by maroxe on Sat Jan 03, 2009 1:40 pm, edited 1 time in total.
bitplane
Admin
Posts: 3204
Joined: Mon Mar 28, 2005 3:45 am
Location: England
Contact:

Post by bitplane »

maroxe wrote:i have some basic knowledge of blender 3D.But i do't know how to geenrate lightmaps or how to import them into irrlicht :(
Just use irrEdit then, it has a lightmap generator and is very easy to use.
Submit bugs/patches to the tracker!
Need help right now? Visit the chat room
maroxe
Posts: 51
Joined: Wed Dec 10, 2008 1:52 pm

Post by maroxe »

i use Linux, there is no version for my OS :(
zillion42
Posts: 324
Joined: Wed Aug 29, 2007 12:32 am
Location: Hamburg, Germany

Post by zillion42 »

apart from lightmaps you can always turn on antialiasing...

Code: Select all

   irr::SIrrlichtCreationParameters param;
	param.AntiAlias = true;
	param.HighPrecisionFPU= true;
	param.Vsync= true;
	param.DriverType = video::EDT_DIRECT3D9;
	param.WindowSize = core::dimension2di(1280,1024); 
	param.Bits = 32;
	param.Stencilbuffer = true;
	param.Fullscreen = true;

	device=createDeviceEx(param);
post 42 !!!
maroxe
Posts: 51
Joined: Wed Dec 10, 2008 1:52 pm

Post by maroxe »

i've alredy turned it on ;)
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

That ogre game uses fixed function cubemaps......
"Irrlicht is obese"

If you want modern rendering techniques learn how to make them or go to the engine next door =p
maroxe
Posts: 51
Joined: Wed Dec 10, 2008 1:52 pm

Post by maroxe »

omaremad wrote:That ogre game uses fixed function cubemaps......
wich means?
oldskoolPunk
Posts: 199
Joined: Wed Nov 29, 2006 4:07 am

Post by oldskoolPunk »

I would like to see the first scene rendered in Ogre since you say it magically transforms crap graphics into beautiful masterpiece?
Signature? I ain't signin nuthin!
twilight17
Posts: 362
Joined: Sun Dec 16, 2007 9:25 pm

Post by twilight17 »

The engine doesn't provide great graphics, the artists do. 8)

(and that's exactly what you see with those Ogre shots you posted.. Excellent artists)
Post this userbar I made on other websites to show your support for Irrlicht!
Image
http://img147.imageshack.us/img147/1261 ... wernq4.png
christianclavet
Posts: 1638
Joined: Mon Apr 30, 2007 3:24 am
Location: Montreal, CANADA
Contact:

Re: Improving rendering quality of Irrlicht

Post by christianclavet »

maroxe wrote:Hi,
i am workig on my first project usig irrlicht. Bue the rendering quality is really low comparing to the result i get with other engines such as Ogre3D.
How can i improve the quality of my project's graphics?
PS: this is a screen of my project:

Image
Hi Maroxe,

From the pic you showed us, the problem is the texturing of your models and that you didnt seem to use any shaders at all (diffuse maps only). The UV seem very bad and some mesh aren't properly textured.

There is no ambient occlusion on the car and there is NO reflection on it? Have you tried using shaders? This could improve a lot the look, but first texture your models properly. Theses won't look good also in ANY other engines.
Post Reply