If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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sunzhuo
- Posts: 17
- Joined: Tue Dec 23, 2008 2:14 am
- Location: Nagoya
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by sunzhuo »
I am using 1.5. This issue made me crazy. I tested it in the helloword example. It doesn't work. see below:
Code: Select all
smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));
SMaterial m;
m.Lighting = false;
driver->setMaterial(m);
driver->setTransform(video::ETS_WORLD, core::matrix4());
driver->draw3DLine(vector3df(-100,5,0),vector3df(100,5,0),video::SColor(255,255,255,255));
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Sylence
- Posts: 725
- Joined: Sat Mar 03, 2007 9:01 pm
- Location: Germany
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Contact:
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by Sylence »
Doesn't work means what ?
Is the line drawn wrong, or is it not drawn?
Software documentation is like sex. If it's good you want more. If it's bad it's better than nothing.
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sunzhuo
- Posts: 17
- Joined: Tue Dec 23, 2008 2:14 am
- Location: Nagoya
Post
by sunzhuo »
Sylence wrote:Doesn't work means what ?
Is the line drawn wrong, or is it not drawn?
means not drawn, can not be seen, invisible
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Acki
- Posts: 3496
- Joined: Tue Jun 29, 2004 12:04 am
- Location: Nobody's Place (Venlo NL)
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Contact:
Post
by Acki »
how/when do you call it ???
it works for me this way:
Code: Select all
SMaterial m;
m.Lighting = false;
while(device->run()){
driver->beginScene(true, true, video::SColor(0,0,0,0));
smgr->drawAll();
guienv->drawAll();
driver->setMaterial(m);
driver->setTransform(video::ETS_WORLD, core::matrix4());
driver->draw3DLine(vector3df(-100,5,10),vector3df(100,5,10));
driver->endScene();
}
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sunzhuo
- Posts: 17
- Joined: Tue Dec 23, 2008 2:14 am
- Location: Nagoya
Post
by sunzhuo »
Acki wrote:how/when do you call it ???
it works for me this way:
Code: Select all
SMaterial m;
m.Lighting = false;
while(device->run()){
driver->beginScene(true, true, video::SColor(0,0,0,0));
smgr->drawAll();
guienv->drawAll();
driver->setMaterial(m);
driver->setTransform(video::ETS_WORLD, core::matrix4());
driver->draw3DLine(vector3df(-100,5,10),vector3df(100,5,10));
driver->endScene();
}
I call it before the loop.
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randomMesh
- Posts: 1186
- Joined: Fri Dec 29, 2006 12:04 am
Post
by randomMesh »
sunzhuo wrote:I call it before the loop.
That's wrong. You need to call it between
and
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sunzhuo
- Posts: 17
- Joined: Tue Dec 23, 2008 2:14 am
- Location: Nagoya
Post
by sunzhuo »
randomMesh wrote:sunzhuo wrote:I call it before the loop.
That's wrong. You need to call it between
and
I got it, thanks.