I have a slight problem with dynamic lights. Let me start with a screenshot.

My issue is, that I'd like the lighting on the wall to be smoother. It is vertex based at the moment, so it's not looking very good. I know I could divide the very simple geometry of the wall to smaller bits, but I would rather not raise the polycount. So, as I understand, a way to achive that would be to use a shader.
I googled and found an article about unified per-pixel lighting. Seems perfect.
But since my shader knowledge is very small, how would I go about using that tehcnique? Is it even possible? Also, I'd like to keep my lightmaps intact when using dynamic lights.
Or do you have any other suggestions?
Thanks in advance!