fredde656 wrote:Hi everybody! ...
Also a tutorial about the pk3 format for quake3 maps? I seems to be zipped file, but how do I make the files within the archive? Why doesn't all Quake3 maps work when I download them and try them in irrlicht Quake3Map tutorial example? I do change the name of the pk3 and bsp filename...
Hi,
Maps won't load because the code wants to load nemesis.bsp, does this file exist in the pk3? You can download any quake3 map and load it, the result is surprising sometimes ... It is ok for small maps and particulary indoor scenes.
Just before, check the "Tut on Quake3 maps" (explains how to create a q3 map and load it in Irrlicht) and the tools list,
here
Mel you could access lightmaps : they are stored inside the bsp. Actually anything is possible, as the code is there.
Modeling is another story. B3D and X are popular formats good for animated models in Irrlicht.
There are plenty of tools to create the mesh, texture it, rigging, animations, and render in realtime.