The project can be found at: http://www.irrlicht3d.org/wiki/index.ph ... ichtManual
Chapter 1 -2 are pretty much done and have had a lot of activity and therefore only minor changes and corrections should apply.
Chapter 3-4 are new chapters that have yet to be developed, based of bitplanes original ideas, these chapters can be moved around but I would like to keep the topic with possibly only minor changes.
Chapters 5+ are up for complete change including topic.
The Current Index is as follows:
If you have any suggestions as to what else to include please post them here and we will discuss them as a community and decided what will be added / removed/ modified. Thank you.Preface:
1. The Creators ( Credits to the book creators and Niko and his TEAM!)
2. The Search button
Chapter 1. Introduction
1. What is Irrlicht?
2. What is an API? Is Irrlicht For me?
* Irrlicht's Advantages
3. What Do I need to use Irrlicht?
* Other Options, Compilers, Etc
4. Setting up your first project
* Making it portable
5. Creating your First Project (Tutorial 1)
* In Depth
* Conclusion
6. Chapter Conclusion
Chapter 2: Learning The Basics
1. How to read the Documentation
* Namespaces
2. Learning About Meshes
* Learning About Nodes
3. Setting Node Properties
4. Camera Basics
* Normal Camera
* FPS Camera
* Maya Camera
* Third Person Camera
5. Initializing
6. The Game Loop
7. Importing Media
8. Skybox/Skydome
* Skybox
* Skydome
9. Cursor / Other Basics
10. Creating your Second Program (Tutorial 2)
* In Depth Explanation
11. Chapter Conclusion
Chapter 3: Understanding Irrlicht
1. irr IrrlichtDevice, SEvent, etc
2. irr::core f32, s32, etc. vector, matrix...
3. irr::scene scene manager and nodes, animators, meshes, animated meshes, skinned mesh
4. irr::gui env, elements, fonts...
5. irr::video driver, textures, materials...
6. irr::io files, xml, serialization...
7. Chapter Conclusion
Chapter 4: Hacking Irrlicht
1. Compiling from source
* You will need...
* IrrCompileConfig.h
* SVN
* Working with Patch Files
2. Extending Irrlicht
* Making Scene Nodes and animators
* GUI and skins
* Adding new file formats
* Writing IrrEdit plugins
3. Chapter Conclusion
Chapter 5:
Chapter 6:
Chapter 7:
Chapter 8:
Chapter 9:
Chapter 10:
P.S Maintainers will also be required and you may put your name down for this, however I would ask you to wait until after we have decided on the index. Remember this is a community document its been around for about a year...