![Smile :)](./images/smilies/icon_smile.gif)
This was actually my FIRST project using Irrlicht, I need a graphics engine quickly, and I started developing my flight sim the second day I had Irrlicht. Well, here I am now, 5 months later with my flight simulator growing.
You don't know this yet, but I am a huge aviation guy. I love tactics, military, and flying/aircraft/aviation.
The website is: http://www.fighterstw.co.nr
And yes, on the old screenshots, it is using the default terrain that comes with irrlicht. It is now changed with my terrain and my textures, so none of it is irrlicht materials now.
It is set in the Cold War, which spans a long time from 1948 to 1991, and there is a time set feature to limit it to say, 1950s F3H Demon and MiG-15s to 1960s-70s MiG-25 Foxbat and F-15A.
New screenshots will be coming, and they will look a lot better.
It has great water thanks to Irrlicht's water scene node, so it reflects light and has moving waves, with LOD able to be set by the user, and depending on how many frame rates the sim is currently running at (stole that feature from Microsoft Flight Simulator
![Razz :P](./images/smilies/icon_razz.gif)
I hope to make it a REAL simulator, like my favorite, and most realistic sim, Falcon 4.0 Allied Force.
Irrlicht has provided amazing results for it. I love the Irrlicht Engine!
Anyway, I'm programming it alone.
Thanks for reading!
- Josiah