Waypoint system for moving around meshes?
Waypoint system for moving around meshes?
I am currently using createFlyStraightAnimator() to move my animated mesh around, however I can only go in a straight line. Is there any way to add some sort of waypoint system, or alternative way to do this, so that once the model hits the end of one line, it proceeds to the next, and so on.
the demo included to the sdk also does a "camera flight" when starting that probably is what you want...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java