I'm writing a topic here because I have a problem in my open source developper life : sometimes, I have an idea of a game I would like to play to, so I begin coding it. Some time after that, I have a new idea, and I begin coding it, leaving the first idea. That leads me to having a few non-playable games started, and I can't stay on an idea and go to the end of it.
So I would like to know, among my game ideas, which one is the best, so I can just close the others, and focus on one (maybe with some help
![Smile :)](./images/smilies/icon_smile.gif)
1 - Metabolsim
This game would be a RTS, characteristic because its battle field is a human body. The player has to manage the resources he gets by the character eating, build defense units, fight against aggressors (virus, bacterias), ensure every organ gets oxygen, ensure the character grows, ... I think this game can be fun and educative, but it requires a lot of work !
What's done yet : I've started this project 2 years ago with 2 friends. We've worked on it during some months, so a lot of things have been done : learning Irrlicht, designing units, designing body and some organs, basic unit interactions, basic animations, digestive system, many ideas of what's to be done, and even artworks. It seems advanced but there is still much work to do. It's based on Irrlicht only.
2 - The computer factory
This game would be a management game. The player has to buy computer parts, make them being assembled by workers, and sell the built computers. He also has to organize its factory so that every worker is productive and doesn't spend his time on walking. This game can be fun if you like management, but maybe not for people who don't care about what's inside their computer.
What's done yet : I've started this project 1 year ago, alone. I've worked on it during some months, so there is a playable part : the scene has been designed, the workers come to the factory, the gamer can buy computer parts. Maybe there is less work left that on the previous game, but it still needs a lot of time... You can have a better idea of it on http://sourceforge.net/projects/computerfactory/ It's based on Irrlicht and Qt.
3 - Sims clone
This game would just be a "The Sims" clone, as this game is one of the bests I know. It could be very extensible so that designers could add objects, characters, wallpapers, ...
What's done yet : nothing, this is just my current idea
![Smile :)](./images/smilies/icon_smile.gif)
4 - 3D movie maker clone
Do you remember Microsoft 3D Movie Maker ? I remember spending hours on it when I was a child, it was great, even if some parts of it were just not user-friendly. So here again, the idea is to do a clone of it, with an extensible architecture, so that anyone can add scenes, characters, objects, ...
What's done yet : nothing, this is just an other idea ! Maybe this one needs the less coding work, but there is more work on video/sound rendering, and designing resources.
That's all ! Now I'm waiting for any idea, some of mine can probably be upgraded, or maybe I can transfer my work to someone else, join an existing development team, or hire developers/designers.
Thanks for reading this whole post !