Offical cAudio 1.7 RELEASE!!!
Offical cAudio 1.7 RELEASE!!!
Hey everyone its been a while and i bet some of you guys thought cAudio was dead but it isnt. After working on cAudio for a while and discussing it with dark_kilauea we found a need for a rewrite so here it is. cAudio is a full rewrite of the internal workings of cAudio.
Special thanks to Dark_Kilauea
Download: http://www.deathtouchstudios.com
New Features:
*Easily expandable plugin feature *Makes adding codecs easy*
*Full Support for virtual file systems
*Global IAudio Object for all file formats.
*Wav support.
*Fully functioning streaming support.
Losses:
*MikMod
Now has you notice i did say we lost mikmod support. In reality we can get it back but it would require someone to write a codec for cAudio and i currently dont have the time. In short though Ogg,and wav support codecs are standard. Im hoping to see the community create additional codecs. Documentation is actually useful now. As of right now there arnt any know bugs so please post on the forums if any are found.
cAudio 1.7 Is under the zLib license.
Special thanks to Dark_Kilauea
Download: http://www.deathtouchstudios.com
New Features:
*Easily expandable plugin feature *Makes adding codecs easy*
*Full Support for virtual file systems
*Global IAudio Object for all file formats.
*Wav support.
*Fully functioning streaming support.
Losses:
*MikMod
Now has you notice i did say we lost mikmod support. In reality we can get it back but it would require someone to write a codec for cAudio and i currently dont have the time. In short though Ogg,and wav support codecs are standard. Im hoping to see the community create additional codecs. Documentation is actually useful now. As of right now there arnt any know bugs so please post on the forums if any are found.
cAudio 1.7 Is under the zLib license.
http://wild.deathtouchstudios.com << My gamedev blog
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
<Programming is a way of life>
If at first you don't succeed press the delete key till you do
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Some things I think were left out. Codecs are now an abstract class that you can inherit from in your application. This means that you can create a codec reader to handle any audio file you desire (at least in theory).
We also fixed streaming on all supported OS's. You can choose whether to stream from a file or load the file into memory and play it that way.
Adding virtual files systems may take a small modification to the engine, but there is an abstract class that you can inherit from that the internal engine uses, making it much easier.
Hope you guys like this release and please help out with additional codecs.
Thanks.
We also fixed streaming on all supported OS's. You can choose whether to stream from a file or load the file into memory and play it that way.
Adding virtual files systems may take a small modification to the engine, but there is an abstract class that you can inherit from that the internal engine uses, making it much easier.
Hope you guys like this release and please help out with additional codecs.
Thanks.
rogerborg wrote:Every time someone learns to use a debugger, an angel gets their wings.
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hmmm
Is their going to be a windows MSVC8 build available?
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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Re: hmmm
Do u have MSVC8 installed?3DModelerMan wrote:Is their going to be a windows MSVC8 build available?
then build it yourself. the codeblocks file has the option to compile using MSVC.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
well simply bc i provided the windows builds last time and this time i didn't....
but hey its source code and the needed libs are shipped. why don't u guys simply hit compile???
but hey its source code and the needed libs are shipped. why don't u guys simply hit compile???
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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compiling
I'm compiling caudio and I get some error
"cannot find -lmikmod" what is this?
"cannot find -lmikmod" what is this?
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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hmm
Does anyone have a build for code::blocks minGW? I cant get it to work.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar