I think Irrlicht should have 64 bit meshbuffers so that if you needed a really large object in some situation that had a lot of polygons you could have it. What I also think would be good (since 16 & 32 bit meshbuffers are faster) is to make it possible to switch the meshbuffers between
16, 32, and 64 bit when you create the scene node, like have in " addMeshSceneNode(); " an option specifying the bit depth of the meshbuffer.
feature request: 64 bit meshbuffers, and another one...
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feature request: 64 bit meshbuffers, and another one...
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
u know that u can have meshes with as many polys as u want. just not in one single meshbuffer. i think some of the loader automaticly split meshes when they are to big. And btw when u have such big meshes i think ur framerate will most likely drop rapidly.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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You need more than 4.3 billion vertices in a single meshbuffer?
Where can I download your test model?
Where can I download your test model?
Please upload candidate patches to the tracker.
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How To Ask Questions The Smart Way
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How To Ask Questions The Smart Way
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Ah hah! He wants to update his visualisation of the entire IPv4 address space to IPv6!
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
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errrr
I didn't know that 32 bit meshbuffers allowed you to have 4.3 billion polys heh. But what about the switching of the meshbuffer bit depth?
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
3dman, you should learn what 32 bit means exactly. Crank out your calculator and see what 2^32 gives you. Switching the meshbuffer depth would be pointless. Correct depth is selected based on how many vertices there are. Otherwise you would get a bunch of topics from newbies a la "I have 2 million polies and my 16 bit mesh buffer doesn't work. bug0rzz!1"