Post Your Irrlicht Screenshots / Render Here.
Nice screenshots, Bear_130278! May I know whether it's an RPG or strategy game?
My company: http://www.kloena.com
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My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
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- Posts: 237
- Joined: Mon Jan 16, 2006 1:18 pm
- Location: Odessa,Russian Federation
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- Posts: 237
- Joined: Mon Jan 16, 2006 1:18 pm
- Location: Odessa,Russian Federation
Some shots of the visualisation of Túcume using a DTM derived from aerial photographs and the orthophotos used as texture.
http://n.ethz.ch/~dnovak/download/tucume1.jpg
http://n.ethz.ch/~dnovak/download/tucume2.jpg
http://n.ethz.ch/~dnovak/download/tucume3.jpg
http://n.ethz.ch/~dnovak/download/tucume1.jpg
http://n.ethz.ch/~dnovak/download/tucume2.jpg
http://n.ethz.ch/~dnovak/download/tucume3.jpg
Thanks!
Actually I don't do any advanced collision with vehicles yet because I haven't worked on vehicle physics much. I use a ellipsoid for collision and I adapt the vehicles to ground tracing rays from each corner. All this is just temporary.
I though I'd post a couple of new ones. These are from the editor that I'm working on. It's very basic atm. It's right in the game so you can (eventually) click anywhere to spawn a character and try the map out and then return to editor mode right away. This should make level creation a lot easier.
Tree mapping on terrain. Trees and plants are only put on the green area. You generate the trees for the whole terrain randomly. Then you can remove and add trees individually. When saving the map, all the trees are saved. Earlier I created random trees every time the map was loaded and so the trees would sometimes be placed right in the way of something or the other.
Waypoint editing. I'm hoping to automate this as much as possible. Haven't really given it a thought yet.
Actually I don't do any advanced collision with vehicles yet because I haven't worked on vehicle physics much. I use a ellipsoid for collision and I adapt the vehicles to ground tracing rays from each corner. All this is just temporary.
I though I'd post a couple of new ones. These are from the editor that I'm working on. It's very basic atm. It's right in the game so you can (eventually) click anywhere to spawn a character and try the map out and then return to editor mode right away. This should make level creation a lot easier.
Tree mapping on terrain. Trees and plants are only put on the green area. You generate the trees for the whole terrain randomly. Then you can remove and add trees individually. When saving the map, all the trees are saved. Earlier I created random trees every time the map was loaded and so the trees would sometimes be placed right in the way of something or the other.
Waypoint editing. I'm hoping to automate this as much as possible. Haven't really given it a thought yet.
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- Posts: 237
- Joined: Mon Jan 16, 2006 1:18 pm
- Location: Odessa,Russian Federation
One more shot.
From another point.
This is a heavy armored dwarf fighter.
Heavy armored Elven fighter
Orc warrior
From another point.
This is a heavy armored dwarf fighter.
Heavy armored Elven fighter
Orc warrior
Last edited by Bear_130278 on Mon Feb 02, 2009 8:42 am, edited 2 times in total.
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- Joined: Wed Dec 03, 2008 5:33 pm
- Location: ger
BlindSide wrote:Man, mk.1's game looks rad.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net