Models not rendering correctly
Models not rendering correctly
I am using a number of models to determine what the problem is here... Every model I open up is not rendering the same as it would in 3DS or poser. They are missing there textures, or the colors are not correct. Some are just either white or grey. Then I take the same model and open it up in poser or 3DS, and they render just fine. Is there a material setting I need, or something else I need to do?
I'm using irrEdit to open the models up, and in code.
Thanks from a nooby.
I'm using irrEdit to open the models up, and in code.
Thanks from a nooby.
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If the models are not textured, they won't be textured in 3ds or poser either. anyway, most downloadable models are not properly textured, you need to invest some effort on your own. If you can show some screenshots or link to some models which are not working we might help you further, but for now this is all we can do.
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Looks like I have to manually set the materials? I am working with one building that looks like a cartoon when its in irrEdit until I start going through all 44 materials and setting some to "solid_2layer", but much of it is still cartoony. We shouldn't have to manually set the materials, the model file should already set that right? Sorry I can't show any pics, how do I upload an image?
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bake it
You have to bake the normal maps, try blender.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Re: bake it
What do you mean "bake?"3DModelerMan wrote:You have to bake the normal maps, try blender.
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cause
Irredit doesn't support creating tangents for your mesh like in the
per pixel lighting example so you have to create them manually. From what I understand bakingin tangent space should do the trick. I don't know though.
per pixel lighting example so you have to create them manually. From what I understand bakingin tangent space should do the trick. I don't know though.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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'Because they obviously use features which are not supported by Irrlicht (and maybe not by any realtime rendering engine). You simply cannot take any mesh and expect it to work in every engine. Moreover, 3ds is one of the worst supported formats in Irrlicht, so better use a different one.Shane wrote:But why do we have to do that for the editor to render it correctly, when the models are rendering correclty in poser? These last few models I've been working with where from the Dosch industry buildings CD, so they are complete and good quality.
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'Because they obviously use features which are not supported by Irrlicht (and maybe not by any realtime rendering engine). You simply cannot take any mesh and expect it to work in every engine. Moreover, 3ds is one of the worst supported formats in Irrlicht, so better use a different one.Shane wrote:But why do we have to do that for the editor to render it correctly, when the models are rendering correclty in poser? These last few models I've been working with where from the Dosch industry buildings CD, so they are complete and good quality.