lightmaps + floor reflection working !!!

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

can you create more than one of theses scene nodes??
zillion42
Posts: 324
Joined: Wed Aug 29, 2007 12:32 am
Location: Hamburg, Germany

Post by zillion42 »

don't know I've never tried... but reading the realistic water scene node thread, someone claims it's not possible....
I'd say it should be, they just haven't tried enough :P
EDIT:
And for sure if it won't work for me when I need it I will search for a solution, sice I'm probably going to make a transparent planar reflection shader for windows etc... Or at least I need one... right now it only works as a floor or ceiling, but I'm planning on doing the reflective axis detection based on the first face normal...
skumar
Posts: 201
Joined: Thu Feb 14, 2008 6:24 pm
Location: kerala state india
Contact:

Post by skumar »

It may be possible... but each one take one extra pass....

And may be its order from the camera also matters...

I havent tried but ...this is what i feel...

As zillion42 said we can get the reflection plane from the normals and we adjust the virtual reflection camera according to it , consider the order it has to the cam...render to rtt....project each of them....

finally show it....

Easy to say....but i think gradual dev is possible...
skumar
volard
Posts: 3
Joined: Sun Nov 15, 2009 5:21 pm

Post by volard »

Somebody, upload this files again. pleeeease!
Post Reply