lightmaps + floor reflection working !!!
don't know I've never tried... but reading the realistic water scene node thread, someone claims it's not possible....
I'd say it should be, they just haven't tried enough
EDIT:
And for sure if it won't work for me when I need it I will search for a solution, sice I'm probably going to make a transparent planar reflection shader for windows etc... Or at least I need one... right now it only works as a floor or ceiling, but I'm planning on doing the reflective axis detection based on the first face normal...
I'd say it should be, they just haven't tried enough
EDIT:
And for sure if it won't work for me when I need it I will search for a solution, sice I'm probably going to make a transparent planar reflection shader for windows etc... Or at least I need one... right now it only works as a floor or ceiling, but I'm planning on doing the reflective axis detection based on the first face normal...
It may be possible... but each one take one extra pass....
And may be its order from the camera also matters...
I havent tried but ...this is what i feel...
As zillion42 said we can get the reflection plane from the normals and we adjust the virtual reflection camera according to it , consider the order it has to the cam...render to rtt....project each of them....
finally show it....
Easy to say....but i think gradual dev is possible...
And may be its order from the camera also matters...
I havent tried but ...this is what i feel...
As zillion42 said we can get the reflection plane from the normals and we adjust the virtual reflection camera according to it , consider the order it has to the cam...render to rtt....project each of them....
finally show it....
Easy to say....but i think gradual dev is possible...
skumar