Hello, I've got many questions, here's the most important first.
I'm a relative newbie to Mac, but I'm using a third party GUI that I'll like to put a 3D render into.
Can I run Irrlicht a window (WindowRef) from inside a Mac Bundle?
I have it running on a PC window and it looks fantastic!
But I need it for Mac as well, using Mac OSX 10.4 and up.
Thanks,
Dave
Mac window rendering?
-
- Posts: 914
- Joined: Fri Aug 03, 2007 12:43 pm
- Location: South Africa
- Contact:
Well, iv successfully compiled and run 1.5 stable release on mac, as well as all the examples? If thats what you mean?
there is a relatively simple process using the xcode project inside the SDK folders somewhere, it worked for me but im not sure if you are looking to render into a DIFF window subsystem like drawing inside a win32 window externally would be in the examples, but for mac.
Irrlicht works on mac, though. might need some wrestling but im certain you can do the same kind of context grabbing / setting in OGL on mac
there is a relatively simple process using the xcode project inside the SDK folders somewhere, it worked for me but im not sure if you are looking to render into a DIFF window subsystem like drawing inside a win32 window externally would be in the examples, but for mac.
Irrlicht works on mac, though. might need some wrestling but im certain you can do the same kind of context grabbing / setting in OGL on mac